Warforged Resilience. The Tin soldier has immunity to the poisoned condition and is immune to disease. Magic can't put it to sleep.
Bullet Resistant Plating. Whenever the Tin soldier would take piercing damage from a firearm they reduce it by 3.
Platforms. The junk titan has two platforms built into its chassis. One Medium or smaller creature can ride on each platform without squeezing. To make a melee attack against a target within 5 feet of the junk titan, they must use spears or weapons with reach and the target must be Large or larger.
Siege Monster. The junk titan deals double damage to objects and structures.
Multiattack. The warforged titan makes one axehand attack and one hammerfist attack.
Axehand. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage, plus 11 (2d10) slashing damage if the target is prone.
Hammerfist. Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 19 (3d8+6) Bludgeoning damage. If the target is a creature it must succeed on a DC 17 strength saving throw or be knocked prone.
Sweeping Axe (Recharge 6). The junk titan makes a sweep with it's axehand, and each creature within 10ft of it must make a DC 17 Dexterity saving throw. A creature takes 19 (3d8+6) slashing damage on a failed save, or half as much damage on a successful one.
High Caliber Shot (Recharge 6). RangedWeapon Attack: +9 to hit, range 500/1000 ft., 1 target. Hit: 28 (4d12) force damage and the creature must make a DC 17 strength saving throw or be pushed back 10ft and knocked prone.
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