Armor Class
13
leather armor
Hit Points
78
(12d10 + 24)
Speed
50 ft.
STR
18
(+4)
DEX
16
(+3)
CON
14
(+2)
INT
9
(-1)
WIS
13
(+1)
CHA
11
(+0)
Skills
Intimidation +3, Perception +4
Senses
Passive Perception 14
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Gangrush. If the Courier moves at least 30 feet straight toward in a single turn, it gains advantage on attacking and grappling this turn.
Special Delivery: The Courier can drag a creature that it is currently grappling, causing 1d4 damage for every 10 ft. moved.
Actions
Multiattack. The Courier makes two attacks: one with its maul and one with its sling.
Maul: Melee Weapon Attack: +11 to hit, reach 5 ft., one targe. Hit: 16 (2d8 +7) bludgeoning damage.
Sling Ranged Weapon Attack: +11 to hit, range 150/300 ft., one target. Hit: 6 (1d12 +4) bludgeoning damage.
Description
The Courier unit of the Gangrunners. Fixed the formatting issues from the source material.
Comments