Medium Humanoid
Armor Class 19
Hit Points 360 (40d8 + 200)
Speed 40 ft., This is also for swimming.
STR
26 (+8)
DEX
24 (+7)
CON
20 (+5)
INT
22 (+6)
WIS
25 (+7)
CHA
14 (+2)
Saving Throws STR +16, DEX +15, CON +13, WIS +15
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 17
Languages --
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Actions

Flurry of Blows. He can make 4 attacks per turn with any weapon.

Flamed weapons. All his weapons deal an extra 1d8+6 fire damage.

Blood lust. The creature has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Op sword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 22 (2d8 + 14) slashing damage. 

Op scythe. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 24 (2d10 + 14) slashing damage. 

Op scythe blood Attack. RangedWeapon Attack: +7 to hit, range 40 ft., all targets in 5 ft radius in 40ft line. Hit: 27 (4d10 + 7) necrotic damage. When used the user takes 10 damage.

Op bow. RangedWeapon Attack: +7 to hit, range 10/140 ft., 1 target. Hit: 24 (2d8 + 16) Piercing damage.

Bonus Actions

God apples. gives 28 temporary hp and gives you resistance to fire damage for 1 minute. Can use this feature 5 times per day.

Dash. Can dash as a bonus action.

Extra attack. Can make one extra attack as a bonus action.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Luckylucius_the_wise

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