Small Humanoid (Kobold), Lawful Evil
Armor Class 15 (natural armor)
Hit Points 27 (5d6 + 10)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
9 (-1)
CHA
14 (+2)
Skills Arcana +2, Medicine +1
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 

Blink. (Recharge 4–6). The Kobold magically teleports, along with any equipment it is wearing or carrying, up to 20 feet to an unoccupied space it can see. Before or after teleporting, the Kobold can make one attack.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Monster Tags: Kobold

Habitat: ForestHillMountainUnderdark

clear_seeker

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