Pitch Black. When in darkness, you can only been seen by creatures with darkvision or who succeed a DC 13 Wisdom throw. A creature can perform this throw at the start of their turns with no action cost, and must make it again (with a lowered DC of 11) to maintain their sight of you. If a creature fails the DC 11 throw to maintain sight, they can no longer see you, and must revert to making DC 13 Wisdom throws to regain sight of you.
Spellcasting. You can still cast any of your Druid spells while in this form. You cannot provide material components for spells, however.
Shadow Strike. Melee Weapon Attack: Half your proficiency bonus (rounded down) +3 to hit, reach 5 ft., 1 target. Hit: 1d10 +2 necrotic damage. You reach out and strike your target with freezing cold hands of the shadows, sapping the light from within them.
Launch Shadow. Ranged Weapon Attack: Half your proficiency bonus (rounded down) +3 to hit, range 80 ft., 1 target. Hit: 1d8 + 2 necrotic damage. You hurl a sphere of darkness at your target.
Shrouded Dodge. Once per use of wild shape into this form, you can use your reaction to add +2 to your AC when hit by a melee attack. The feature is not expended if the attack still hits you.
Description
You resemble a humanoid, however with a dark mist surrounding you and covering your entire lower half. Your are completely featureless, jet black and freezing cold to the touch.
Comments