Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitate.
Regeneration. The Corrupt Rat regains 15 hit points at the start of its turn. If the Corrupt Rat takes Lighting or thunder damage, this trait doesn't function at the start of the Corrupt Rat's next turn. The Corrupt Rat dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. Corrupt Rat makes four attacks, two tail, one bite and one claw
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4 (3d6 + 3) Poison damage, the target has to make DC 20 Constitution saving throw or else. be paralyzed for 2 minute The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (4d6 + 6) slashing damage.
Tail. Melee weapon attack + 8 to hit, reach 10 ft, two target:. Hit: 5 (5d8 + 1) bludgeoning damage.
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