Mechanical Movement: the bishop has advantage on stealth checks.
Magical Tinkering: The attacks from the bishop count as magical.
Multiattack. The archer makes to Lightning Launcher or one Lightning Ball
Lightning Launcher . Ranged Weapon Attack: +6 to hit, range 90/300 ft., one target. Hit: 8 (1d8 + 4) lightning damage.
Lightning Ball(Recharge 6). Everyone in a 40 ft line needs to succeed on a DC 16 Dexterity saving throw, if they are wearing metal armour they make this save at disadvantage, on a failure the target takes 8d8 lightning damage and is stunned for the next turn. On a success the target takes half damage.
Artifcers Enchantment (3/Day). Immediately after making an attack roll or a damage roll with a ranged weapon, the Bishop can roll a d10 and add the number rolled to the total.
Tactical Retreat: if an enemy gets within 5ft of a Bishop they can use their reaction and move away from the target up to their movement without provoking attack of opportunity.
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