Medium Humanoid, Any Alignment
Armor Class 16
Hit Points 75 (10d8 + 30)
Speed 45 ft.
STR
11 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
15 (+2)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws DEX +6, INT +4
Skills Acrobatics +6, Perception +5
Damage Resistances Poison
Senses Blindsight 60, Passive Perception 15
Languages any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Mechanical Movement: the bishop has advantage on stealth checks. 

Magical Tinkering: The attacks from the bishop count as magical. 

Actions

Multiattack. The archer makes to Lightning Launcher or one Lightning Ball

Lightning Launcher . Ranged Weapon Attack: +6 to hit, range 90/300 ft., one target. Hit: 8 (1d8 + 4) lightning damage.

Lightning Ball(Recharge 6). Everyone in a 40 ft line needs to succeed on a DC 16 Dexterity saving throw, if they are wearing metal armour they make this save at disadvantage, on a failure the target takes 8d8 lightning damage and is stunned for the next turn. On a success the target takes half damage. 

Bonus Actions

Artifcers Enchantment (3/Day). Immediately after making an attack roll or a damage roll with a ranged weapon, the Bishop can roll a d10 and add the number rolled to the total.

Reactions

Tactical Retreat: if an enemy gets within 5ft of a Bishop they can use their reaction and move away from the target up to their movement without provoking attack of opportunity. 

Description

 

Habitat: ForestUrban

Lordhuntsmith2045

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