Medium Fey, Neutral
Armor Class 19 Natural armor
Hit Points 60 (8d8 + 24)
Speed 40 ft.
STR
18 (+4)
DEX
23 (+6)
CON
17 (+3)
INT
14 (+2)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws STR +7, DEX +9
Skills Acrobatics +9, Athletics +7, Insight +5
Senses Darkvision 30 ft, Passive Perception 12
Languages Telepathy up to 100 ft
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Ki.  The Banshrae is a level 7 monk and has 7 ki points per long rest and can use the following options using ki points. (ki save dc 13 )

  • Step of the wind. The banshrae expends 1 ki point to take the disengage action or dash action as a bonus action and during this their jumping speed is doubled.
  • Flurry of blows. After the banshrae takes the attack action the banshrae can use up 1 ki point to make two unarmed strikes as a bonus action. 
  • Patient defense. The bashrae can expend 1 ki point to take the dodge action as a bonus action. 
  • Stunning strike. When the banshrae makes a melee attack against a creature they can expend 1 ki point to force the creature to make a constitution saving throw or be stunned until the end of the banshrae's next turn. 
Actions

Multi attack. The banshrae makes two unarmed strike attacks. 

Unarmed strike. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 6) [bludgeoning] damage. 

Blowgun dart. RangedWeapon Attack: +6 to hit, range 25/100 ft., 1 target. Hit: 10 (2d4 + 6) [piercing] damage.

Description

Banshraes are cold hearted fey with insectoid features. They do not speak, communicating only via telepathy. All banshraes love singing and the sound of wind instruments although they have no way to sing or play such instruments themselves. Stories speak of murderous banshraes turned aside by a song and impish banshraes calmed by a tune.

Monster Tags: humanoidfey

drdeatheer

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