Small Humanoid (Goblinoid), Neutral Evil
Armor Class 12 (shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Goblin Bokoblins speak a modified form of the Goblion language.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Boko Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Bludgeoning damage.

Boko bow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage

Reactions

Boko horn. As a reaction, some Bokoblins have been outfitted with aBoko horn, a mildly enchanted horn whose call summons any goblinoids in a 200 yard area.

Description

Bokoblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.  They are oddly adept with weapons, and while they mostly use Boko Clubs, they can be found with almost any weapon one could pick up from a battlefield.

Lair and Lair Actions

Bokoblins can lair anywhere, there is one common thread to their lairs.  Almost all of their lairs have at least one platform with a lookout who stands atop it and sounds his horn at the first sign of trouble.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

CoyKeaton

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