Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Zombie Virus:
Once bitten by a zombie carrying the zombie virus, you must make a DC 13 Constitution saving throw or be infected. When infected, you must make a DC 13 Constitution saving throw every hour or take 3 (1d6) necrotic damage. The damage increases by 3 (1d6) for each saving throw you have made against the disease, to a maximum of 24 (7d6). This damage lowers your hit point maximum by an amount equal to the damage taken. If the disease is treated, you will regain your missing hit point maximum, but should your hit point maximum be reduced to 0, you will die and be reanimated as a zombie carrying the disease.
Roll a d6 and consult the following table to determine the type of undead:
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- Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) bludgeoning damage.If the target is a Medium or Small creature, the target is grappled (escape DC 12).
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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Posted Oct 28, 2019Those hit points are waaaaaaay too high for a CR 1/4 monster. The DC is also pretty high for such a fatal disease for low level characters.
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Posted May 15, 2021I accidentally posted this, wasn't meant to be posted at all tbh cuz i dont bother with CR's for my monsters