Medium Undead, Neutral Evil
Armor Class 14 Natural Armor
Hit Points 40 (3d8 + 9)
Speed 40 ft.
STR
15 (+2)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +4, CON +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Tremorsense A monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that monster and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or inc, Passive Perception 8
Languages Common Understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Zombie Virus:

Once bitten by a zombie carrying the zombie virus, you must make a DC 13 Constitution saving throw or be infected. When infected, you must make a DC 13 Constitution saving throw every hour or take 3 (1d6) necrotic damage. The damage increases by 3 (1d6) for each saving throw you have made against the disease, to a maximum of 24 (7d6). This damage lowers your hit point maximum by an amount equal to the damage taken. If the disease is treated, you will regain your missing hit point maximum, but should your hit point maximum be reduced to 0, you will die and be reanimated as a zombie carrying the disease.

Roll a d6 and consult the following table to determine the type of undead:

d6 Undead
1-3 Zombie
4 Bloated corpse (rupture spreads the disease as well as inflicting poison damage)
5 Ghoul
6 Ghast
Actions
  • Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) bludgeoning damage.If the target is a Medium or Small creature, the target is grappled (escape DC 12).
 Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
 

 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Monster Tags: undead

Habitat: Urban

DatBoiiiiii

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