Small Fiend (Demon), Typically Lawful Evil
Armor Class 18 (natural armor)
Hit Points 138 (16d10 + 48)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
18 (+4)
WIS
14 (+2)
CHA
20 (+5)
Damage Resistances Cold, Fire, Lightning, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 120 ft., Passive Perception 15
Languages All, Telepathy with its possessed victim.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Avoid Detection. The Croyel  can cast Nondetection  at will and Nystul's Magic Aura every day as well as others listed to help disguise itself while living on the possessed creature's back. 

Magic Resistance. The Croyel  has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Croyel  makes one Bite  attack and two Claw  attacks as a last result. Once its possession of a creature ends, It will use spells in an attempt to escape or possess another creature if escape isn't a viable option. 

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage. If the target is a humanoid, 

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. If the target is a creature other than an Undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting. The Croyel  casts the following spells, using Wisdom as the spellcasting ability (spell save DC 17): These spells are for helping the Croyel  maintain his possession of its victim and keep the creature healthy and living.

At will: bane, enthrall, friends, nondetection, suggestion.

3/day each: cause fear, cure wounds, dominate beast, fast friends, freedom of movement, lesser restoration, nystul's magic aura, resilient sphere, tongues.

1/day each: confusion, greater restoration, mass suggestion.

Description

The Croyel  are small hairless creatures who have the capacity to possess most small, medium, and large creatures. If a creature willingly allows the Croyel  to take possession of it, there is no saving throw needed. When the Croyel  attempts to take possession of a creature, it must make a DC 17 Arcana (Intelligence) or Persuasion (Charisma) saving throw. When a Croyel  possesses a creature, the demon  clamps onto the creature's back digging its clawed fingers into the shoulders, gouging its ribs with its toes, and sinking its razor sharp teeth into the side of the creature's neck drinking its life away and developing a telepathic bond with only the possessed creature.

The Coryel's  malign yellow eyes constantly watch for awareness from the possessed creature's friends and family because its eldritch force is cruel and bitter, which may be detected. A Croyel  is a parasite, contagion incarnate, as its bite drains a victim’s sense of self. Once the possession takes effect, removing the demon  from the victim without fatal results can be extremely difficult. Killing the Croyel  while its teeth and/or telepathic bond are still in control of the victim will kill the possessed creature as well. If the victim is killed, the Croyel  will not be killed or even harmed. If the Croyel  is discovered and threatened, the demon  will use the threat of killing its victim if it senses any form of attack. 

The demon  prefers possessing incapacitated or willing creatures. Those who are desperate for immortality, make ill-advised deals with the Croyel. They bargain with the demons  for the ability to come back to life if killed and, thus, live forever. The problem, of course, is hiding a Croyel  on a creature's back, so the parasitic demon  employs its spells to conceal its existence. The Croyel  will allow voluntary victims to have some form of control of itself while it will take complete control of its unwilling victims and is able to precisely use all of that creature's abilities. Once a creature is possessed by the demon, the acquired being cannot voluntarily escape. Possession lasts until the Croyel  ends its occupancy of the creature, or the demon  is removed or killed. 

 

This monster is based on the demon, The Croyel, from The Second and Last Chronicles of Thomas Covenant by Stephen R. Donaldson.

(Other source. Stephen R. Donaldson and the Modern Epic Vision; Andre Castro's artwork).

 

Habitat: CoastalDesertMountainUnderwaterUrban

wybalin

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