Silvered. The Crab's attacks count as magical for the purposes of damage reduction.
Hard to break. The crab has resistance to bludgeoning, piercing, and slashing damage from non-magical sources that aren't adamantine. It is also immune to psychic and poison damage.
Made of Metal. the crab is constantly attempting to stealth but has disadvantage on such checks due to its metal parts.
Too Tiny to Stop. The crab's movement does not provoke attacks of opportunity.
The crab floats on water. It can also go underwater.
Multi-Attack. The crab makes two claw attacks.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
It Doesn't Like to be Touched. Whenever the crab is missed by a melee attack made within 5 ft. of it it may use its reaction to make a claw attack against the attacker.
Description
This item first appears to be a Tiny sealed metal ball weighing half a pound. The ball has a hidden catch, which can be found with a successful DC 25 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the ball, allowing two Diminutive or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the crab transforms to resemble a tiny crab. This tiny mechanical crab moves about, un piloted, when it’s not being observed. Its gains a random attachment to creature and follows them inexorably when not watched. At other times it is a savage killer and regularly kills small prey as an ambush predator.
Previous Versions
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6/15/2023 4:01:07 PM
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0
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2
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6/15/2023 4:03:35 PM
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5
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1
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Coming Soon
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9/21/2023 2:38:42 AM
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8
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1
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Coming Soon
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