Medium Undead, Chaotic Evil
Armor Class 13 Natural armor
Hit Points 78 (14d8 + 14)
Speed 40 ft., climb 20 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Skills Athletics +4, Stealth +4
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Stench. Any creature that starts its turn within 5 ft. of the ghoul must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghoul’s Stench for 24 hours.

Dead blood. When a creature drops to 0 hit points within 10 ft of the ghoul they heal 1d10 hit points. 

Actions

Multi attack. The ghoul makes a claw and a bite attack. 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 8 (2d6 + 2) piercing damage plus 6 (2d6) necrotic damage. 

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) slashing damage plus 6 (2d6) necrotic. If the target is a creature other than an elf, demon or undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

These ghouls are more burnt skinned counterparts of there normal version they are the ones who worship doresain in the abyss and gain power for it. 

Monster Tags: undead

Habitat: Underdark

drdeatheer

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