Stench. Any creature that starts its turn within 5 ft. of the ghoul must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghoul’s Stench for 24 hours.
Dead blood. When a creature drops to 0 hit points within 10 ft of the ghoul they heal 1d10 hit points.
Multi attack. The ghoul makes a claw and a bite attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 8 (2d6 + 2) piercing damage plus 6 (2d6) necrotic damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) slashing damage plus 6 (2d6) necrotic. If the target is a creature other than an elf, demon or undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
These ghouls are more burnt skinned counterparts of there normal version they are the ones who worship doresain in the abyss and gain power for it.
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