Initial Ascent: Before the first round of combat, the Clockwork Chimaera rises 30 feet into the air using its enourmous wings. During its turn, it will always descend to the ground, perform an action, and fly back to 30 feet in the air. During this time, the Chimaera is out of reach of most melee attacks. The wings become unusable if the air stone has been neutralized.
Shifting Heads: As a bonus action, the Clockwork Chimaera can choose to rotate between its elemental heads, excluding neutralized heads.
Elemental Stone Neutralization: As the elemental stones are neutralized, they cause the following effects:
- Air Stone Neutralization: In the event that the Air Stone is neutralized, the Clockwork Chimaera loses it's ability to fly and falls, taking 3d6 bludeoning damage.
- Water Stone Neutralization: In the event that the Water Stone is neutralized, the Clockwork Chimaera loses its Jet Stream attack and becomes vulnerable to lightning damage.
- Earth Stone Neutralization: In the event that the Earth Stone is neutralized, the Clockwork Chimaera loses its Earthquake attack and becomes vulnerable to thunder damage.
- Fire Stone Neutralization: In the event that the Fire Stone is neutralized, the Clockwork Chimaera loses its Inferno Breath attack and becomes vulnerable to cold damage.
Inferno Breath (when fire head active). The Fire Head of the Clockwork Chimaera channels its elemental power, exhaling a scorching cone of flames that engulfs everything in its path. Creatures caught within this fiery torrent must make a DC 16 Dexterity saving throw or take 36 (8d8) fire damage on a failed save, or half as much on a successful one.
Jet Stream (when water head active). The Water Head of the Clockwork Chimaera channels its elemental energy to release a powerful jet stream of water. This high-pressure torrent sweeps over a 30-foot line that is 5 feet wide, drenching everything in its wake. Creatures caught within must make a DC 16 Dexterity saving throw or take 36 (8d8) bludgeoning damage on a failed save, or half as much on a successful one.
Earthquake (when earth head active). The Earth Head of the Clockwork Chimaera triggers seismic tremors in a 20-foot radius centered on itself. The ground rumbles and shakes, creating rough and uneven terrain. Additionally, creatures within the area must make a DC 16 Dexterity saving throw or take 36 (8d8) bludgeoning damage on a failed save, or half as much on a successful one.
Claw Strike: The Clockwork Chimaera targets one creature within reach with its massive claws. It makes a melee weapon attack: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail Spike (Recharge 5-6): The Clockwork Chimaera targets up to 2 creatures withing a 30-foot cone and hurls 2 tail spikes as a ranged weapon attack: Ranged Weapon Attack: +6 to hit, reach 30 ft., 1-2 targets. Hit: 12 (1d12) piercing damage.
Shifting Heads: As a bonus action, the Clockwork Chimaera can choose to rotate between its elemental heads, excluding neutralized heads.
Rapid Reflex. On every sucessful attack withing 5 ft. of the Clockwork Chimaera will cause the Clockwork Chimaera to nearly instantly react with a claw strike.
Claw Strike: The Clockwork Chimaera targets one creature within reach with its massive claws. It makes a melee weapon attack: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d8) slashing damage.
Temporal Loop (Costs 3 Actions, Recharge 5-6). At the end of its turn, the Clockwork Chimaera concentrates its power to create an isolated timesphere around a chosen target. During this process, the Clockwork Chimaera meditates and temporarily suspends its actions.
The timesphere forces the chosen target to reenact its previous turn, replicating every action, movement, bonus action, and free action it took during that round. The Clockwork Chimaera remains in meditation during this time and cannot take a reaction.
If, while in meditation, the Clockwork Chimaera sustains 25 damage, it snaps out of its meditation and loses the opportunity to use Temporal Loop until it recharges. This interruption represents a momentary disruption of the timesphere's power.
Description
The Clockwork Chimaera is a mechanical monstrosity of impressive size, standing at a towering height. Its form is an amalgamation of intricate gears, cogs, and metallic plating, reminiscent of a colossal automaton. The centerpiece of this clockwork behemoth is a massive, central gear that serves as its core.
Attached to this central gear are three distinctive elemental faces, each embodying the essence of their respective elements:
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The Fire Face: This fiery visage features eyes that burn with intense flames. It has a fierce, almost wrathful expression, with fiery tendrils that appear to dance around its mechanical head.
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The Water Face: The watery countenance of this face is fluid and constantly shifting, as if made of liquid glass. Its eyes ripple like deep ocean waves, exuding a serene yet mysterious aura.
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The Earth Face: This face is rugged and stony, with deep-set eyes that resemble caverns. It carries an earthy, stoic demeanor, as if rooted to the very ground it stands upon.
These three elemental faces are seamlessly integrated into the clockwork structure, each capable of independent movement. They rotate in unison with the central gear, allowing the Clockwork Chimaera to switch between its elemental attacks with precision.
The entire construct emits a low, rhythmic hum as its internal gears turn, and its presence is both awe-inspiring and ominous. The Clockwork Chimaera stands as a testament to the power of artifice, a formidable guardian of the Celestial Labyrinth.
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