Small Humanoid, Chaotic Good
Armor Class 18 (Breastplate, Buckler)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws DEX +7, CHA +5
Skills Acrobatics +10, Athletics +6, Perception +4, Performance +5
Condition Immunities Frightened
Senses Passive Perception 13
Languages Common, Lepus
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Veteran's Value. As a veteran of the Long Patrol, this creature is afforded certain benefits. The veteran's weapon attacks count as magical and it is immune to the Frightened condition.

Pack Tactics. The Skirmisher has advantage on an attack roll against a creature if at least one of the Skirmisher's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Spearmaster. The Skirmisher always uses the two handed damage die (factored) of its spear, and any spear it holds gains the Reach property. Finally, it can take opportunity attacks against creatures entering the range of its spear.

Zephyr's Audacity. The Skirmisher adds a bonus of +5 to its initiative rolls.

Actions

Multiattack. The Skirmisher makes two melee attacks.

Swiftspear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d8 + 4) piercing damage.

Light Crossbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Bonus Actions

Rabbit Hop (3/Day). As a bonus action, the Lepus can jump 15 feet, without provoking opportunity attacks. They can use this trait only if their speed is greater than 0.

Monster Tags: NPC

Habitat: DesertMountain

Undeen

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