Medium Construct, Unaligned
Armor Class 13 Natural Armor
Hit Points 60 (8d10 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60, Passive Perception 10
Languages Understands Dwarvish but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Creaking Joints: When the automaton moves, it emits loud creaking sounds, imposing disadvantage on Dexterity (Stealth) checks while it's moving.

Actions

Multiattack. The automaton makes two melee attacks with its Broken Axe.

Broken Axe. Melee Weapon Attack, +4 to hit, reach 5 ft., one target. Hit: (1d8 + 3) slashing damage..

Description

Standing at a stout 4 feet tall, this dwarven automaton shows clear signs of age and disrepair. Its armor is dented and scratched, with chipped paint revealing the dull metal beneath. The joints emit a constant creaking sound as it moves, giving away its presence. Its axe, once mighty, is now broken and missing a large chunk near the blade, but it still holds a dangerous presence. Despite its worn appearance, its red-lit eyes maintain a faint glimmer of life.

LegionCorn93790

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