Huge Construct, Lawful Neutral
Armor Class 18 (obsidian construct)
Hit Points 420 (34d20 + 80)
Speed 60 ft.
STR
26 (+8)
DEX
18 (+4)
CON
24 (+7)
INT
4 (-3)
WIS
4 (-3)
CHA
1 (-5)
Saving Throws STR +15, DEX +11
Damage Vulnerabilities Fire, Force
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Darkvision, Passive Perception 16
Languages --
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Immutable Form. The Warsphinx is immune to any spell or effect that would alter its form or movement.

Magic Weapons. The Warsphinx's weapon attacks are magical.

PounceThe Warsphinx can engage a target by jumping up to 90 feet on to it, the attack counts as an Stomp with advantage. The target must make a DEX 18 savingthrow or be incapacitated and knocked prone until the Warsphinx next turn or if she moves befor.

Actions

Multiattack. The Warsphinx makes three attacks, two with its claws one with its stomp.

Claw Swipe. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 6) slicing damage.

Stomp. Melee Weapon Attack: +15 to hit, reach 15 ft., around its front legs. Hit: 22 (3d10 + 7) bludgeoning damage.

Reactions

Unpredictable Movement. The Warsphinx's movement can't be blocked or altered by big creatures or obsticals that would be in her way.

Previous Versions

Name Date Modified Views Adds Version Actions
6/5/2019 2:27:02 PM
2
0
--
Coming Soon

Habitat: Desert

Luddi

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