Screech. It will scream at a high pitch whenever someone insults it.
Spellcasting. The Carque is a 2-level spellcaster. Its spellcasting ability is 12 (spell save DC 4, +2 to hit with spell attacks). The Carque has following Bard spells prepared:
Cantrips (2): Acid Splash, Minor Illusion
1st level (2 slots): Healing Word, Disguise Self
Scratch. Pounce on your enemy with a little damage.
Burning Scratch. Melee Weapon Attack: +1 to hit, reach 6 ft., 2 target. Hit: 1 (1d4 + 1) fire damage.
Acid Spit. Ranged Weapon Attack: +2 to hit, range 8/10 ft., 1 target. Hit: 1 (2d6 + 2) acid damage.
N/A
Dodge. A simple dodge.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Screech. +1 damage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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