Medium Or Small Fiend, Typically Lawful Good
Armor Class 14 Natural armor
Hit Points 35 (4d6)
Speed
STR
14 (+2)
DEX
9 (-1)
CON
9 (-1)
INT
7 (-2)
WIS
10 (+0)
CHA
16 (+3)
Skills Intimidation −3
Senses Passive Perception 15
Languages Ixitxachitl
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. 

Beam attack- D20 to hit; D12 for lightning damage

Actions

Action Melee Attack. Head bonk; throw him at a creature to do damage +7 for hit, D12+4 for damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Is skittish and is easily scared a way

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Sidekick

SorcererSupremeVex

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