Aggressive. Azarok moves up to his speed towards a hostile creature as a bonus action.
Gruumsh's Blood. Gruumsh channels his power through his descendant. Azarok can now add 2d12 to all attacks for 1d4 turns.
Spellcasting. Azarok is a 17th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Azarok has following Cleric spells prepared:
Cantrips (at will): Resistance, Sacred Flame, Spare the Dying, Thaumaturgy
1st level (4 slots): Command, Guiding Bolt 2nd level (3 slots): Hold Person, Spiritual Weapon 3rd level (3 slots): Bestow Curse 4th level (3 slots): Banishment 5th level (2 slots): Flame Strike 6th level (1 slot): Create Undead, Harm, Planar Ally (Gruumsh, who requires no payment) 7th level (1 slot): Fire Storm, Resurrection 8th level (1 slot): Control Weather, Earthquake 9th level (1 slot): True Resurrection
Multiattack. Azarok makes two attacks with his greataxe and one attack with his dagger.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 35 (4d12 + 11) slashing damage.
Dagger. Melee Weapon Attack: +6 to hit, reach 5ft (range 30/100 ft.), one target. Hit: 54 (8d12 + 6) poison damage.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.