Gargantuan Dragon, Lawful Evil
Armor Class 20 Natural Armor
Hit Points 492 (24d20 + 240)
Speed 20 ft., Fly 60 ft.
STR
28 (+9)
DEX
11 (+0)
CON
30 (+10)
INT
24 (+7)
WIS
24 (+7)
CHA
16 (+3)
Saving Throws DEX +7, CON +17, WIS +14, CHA +10
Skills Arcana +21
Damage Resistances Fire
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 30, Darkvision 120, Passive Perception 17
Languages Common, Draconic
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Rejuvenation. If killed or destroyed, Anoth-Zuul gains a new body in 24 hours if her dual heart is still intact. Regaining all of her hit points and becoming active again. Her new body appears within 5 feet of her dual heart.

Vessel of Hearts. Anoth-Zuul's heart is contained within a large urn. Those in possession of this urn can control Anoth-Zuul's actions. If the urn and the dual heart are destroyed, her hit points are reduced by half. The urn has an AC of 20, and 40 HP.

Innate Spellcasting. Anoth-Zuul's spellcasting ability is [Wisdom] (spell save DC 13, +21 to hit with spell attacks). Anoth-Zuul can cast the following spells without the need of components;
Cantrips (at will): Chill Touch(17th level)
5th level (1/long rest) Animate Dead
8th level (2/long rest) Finger of Death, Vampiric Touch

Aura of Exultation. The cultists and undead who worship Anoth-Zuul are empowered by her presence. Any cultist or undead that starts their turn within 60ft of Anoth-Zuul gains 10 temporary hit points at the start of their turn, and while in this aura, makes all attacks with advantage.

Actions

Multiattack. Anoth-Zuul can use her Frightful Presence. She then makes 3 attacks, 1 with her bite and then 2 with her claws.

Breath of Harm (Recharge 5-6). Anoth-Zuul releases a plague bringing breath in a 60ft cone, each creature in the cone must make a constitution save. On a failed save, take 49(14d6) necrotic damage, or half as much on a success. the damage cannot reduce the target's HP below 1. If the target fails the save, its HP max is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creatures hit point maximum to return to normal before the effect ends. 

Rotten Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., 1 target. Hit: 19 (2d10 + 8) [piercing] damage plus 9(2d8) necrotic damage. If the target is a creature, it must succeed a DC16 constitution save or be cursed with mummy rot. The cursed target cannot regain hit points. It's hit points decreases by 10(3d6) for every 24 hours that elapse. if the curse reduces the target's hit points to 0, the target dies and the body turns to dust. The curse lasts unless removed by the Remove Curse or other magic.

Rotten Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., 1 target. Hit: 16 (2d6 + 9) [necrotic] damage. If the target is a creature, it must succeed a DC16 constitution save or be cursed with mummy rot. The cursed target cannot regain hit points. It's hit points decreases by 10(3d6) for every 24 hours that elapse. if the curse reduces the target's hit points to 0, the target dies and the body turns to dust. The curse lasts unless removed by the Remove Curse or other magic.

Frightful Presence. Any creature within 120ft of Anoth-Zuul is aware of her presence and must succeed a DC19 Wisdom save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If the creature's save is successful or the effect ends, they are immune to Anoth-Zuul's Frightful Presence for 24 hours.

Tail. Melee Weapon Attack: +15 to hit, range 20ft., 1 target. Hit: 17 (2d8 + 8) [bludgeoning] damage.

Legendary Actions

Anoth-Zuul can take 3 legendary actions. Only one action option can be used at a time and only at the end of another creature's turn. She regains all spent legendary actions at the beginning of her turn.

Detect. Anoth-Zuul makes a Wisdom(perception) check.
Glare of the Ancients.  Anoth-Zuul targets one creature she can see within 60ft. If the target can see Anoth-Zuul, it must succeed on a DC18 Wisdom save or become stunned until the end of Anoth-Zuul's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. The target who succeeds to the save is immune to this glare as well as the Dreadful glare of all mummies and mummy lords for the next 24 hours.
Tail Attack. Anoth-Zuul makes a tail attack.
Wing-Storm (Costs 2 Actions). Anoth-Zuul beats her massive wings as blinding dust and sand swirls magically around her. Each creature within 15ft must succeed a DC16 Constitution save or be blinded until the creature's next turn. Anoth-Zuul can move up to her flying speed without provoking opportunity attacks.

Vokantus

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