Medium Or Small Ooze, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 25 (4d10 + 1)
Speed
STR
16 (+3)
DEX
16 (+3)
CON
12 (+1)
INT
17 (+3)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws INT +5
Damage Vulnerabilities Fire
Senses Passive Perception 13
Languages It speaks the languages the host knew before the parasitic takeover, although, not with any colloquialisms or common traits. Very monotonous speech patterns.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Parasitic Takeover: The brain-eating goo seeps into a person's head typically while they sleep and typically through their ears, nose, or mouth. The full takeover takes about 24-72 hours. Over time, the host loses more of their free will as the brain of the goo takes the place and their eyes turn a dark greenish-gray. Post Parasitic Takeover, the brain-eating goo controls the host's every action and typically focuses on getting more hosts for consumption to keep their host alive.

If trying to infect a PC, have them make a DC 12 Wisdom check every hour after infection. With a success, the player notices that something feels off and they or someone else can make a Medicine check DC 15 to remove it. [Typically not used to infect PCs]

Bleeding Out Of The Host: After a full parasitic takeover takes place, the host's blood is replaced by a thick greenish-gray sludge. Once the skin is damaged, this sludge begins flowing from the host's mouth and eyes. Then tentacles come out of any wound holes, if there are none, they burst from the mouth. This is done at "optimal times" for an attempt at feeding.

Human Meat Shield: Damage done to the host and the host only does not affect the Brain-Eating Goo's HP, only damage done to the head of the host (that would somehow hit the brain) or damage done to tentacles drop the HP. Damage done to the "brain" of the host do double damage.

Actions

Tentacle Slap. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. (1d8 + 2) damage

Blinding Spray. Ranged Weapon Attack: +2 to hit, range 20 ft., Up to 3 adjacent targets. (1d4 damage each.) As goo is flung at target(s). If the hit is successful, the target(s) is/are blinded for their next turn

Bonus Actions

Tentacle Grab. 10ft range. If the target is Medium or smaller and fails an athletics check DC 12, it is grappled until the grapple ends.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

With one large bulb that takes place of a host's brain and 8 tentacles that can burst through wounds and the mouth of a host, the Brain-Eating Goo is a parasite not to be reckoned with. Perfect for infecting beloved NPC's and tormenting players.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
6/18/2023 1:44:18 PM
12
1
A
Coming Soon

Monster Tags: NPCMisc Creaturefiend

Toriya97

Comments

Posts Quoted:
Reply
Clear All Quotes