Armor Class
5
natural
Hit Points
75
(1d4 + 50)
Speed
25 ft.
STR
13
(+1)
DEX
15
(+2)
CON
30
(+10)
INT
19
(+4)
WIS
16
(+3)
CHA
20
(+5)
Saving Throws
CON +13, WIS +6
Damage Immunities
Bludgeoning, Cold, Fire, Piercing, Slashing; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities
Incapacitated
Senses
Unknown can sense a tarr within a 5 mile radius, Passive Perception 5
Languages
Common understands common but cannot speak it
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
can explode and not die.
Actions
explode what do you think it does?
Legendary Actions
can use spells of dm's choice
Description
Boom Slimes are often heard before they're seen. The slime cells of a boom slime are constantly vibrating, causing their slime to increasingly crackle with energy before ultimately exploding. However, the boom slime always comes out unscathed, though always a little dazed
diet: chickens
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