Small Ooze, Neutral
Armor Class 5 natural
Hit Points 75 (1d4 + 50)
Speed 25 ft.
STR
13 (+1)
DEX
15 (+2)
CON
30 (+10)
INT
19 (+4)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws CON +13, WIS +6
Damage Immunities Bludgeoning, Cold, Fire, Piercing, Slashing; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities Incapacitated
Senses Unknown can sense a tarr within a 5 mile radius, Passive Perception 5
Languages Common understands common but cannot speak it
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

can explode and not die.

Actions

explode what do you think it does?

Legendary Actions

can use spells of dm's choice

Description

Boom Slimes are often heard before they're seen. The slime cells of a boom slime are constantly vibrating, causing their slime to increasingly crackle with energy before ultimately exploding. However, the boom slime always comes out unscathed, though always a little dazed

 

diet: chickens

Habitat: Mountain

pitohui76

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