Armor Class
5
natural
Hit Points
75
(1d4 + 50)
Speed
25 ft.
STR
13
(+1)
DEX
15
(+2)
CON
30
(+10)
INT
19
(+4)
WIS
16
(+3)
CHA
20
(+5)
Saving Throws
CON +13, WIS +6
Damage Immunities
Bludgeoning, Piercing, Slashing; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities
Incapacitated
Senses
Unknown can sense a tarr within a 5 mile radius, Passive Perception 5
Languages
Common understands common but cannot speak it
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
has invisibility
Actions
sneak attack if you make a successful DEX check you do 1d20 damage
Legendary Actions
has teleportation abilities
Description
The Hunter Slime is the wild cousin of the Tabby Slime. A much more capable creature than the playful tabbies, the hunter slime excels at stalking the chickens of the Far, Far Range.
A hunter slime's slimological makeup allows for a natural cloaking ability that renders it almost completely invisible. Their only tell is in their giant, almond eyes, which can often be seen hovering in the dark. This effect is often described by unsuspecting ranchers as "aaaahhhhHHHH!"
diet: chickens
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