Armor Class
5
natural
Hit Points
75
(1d4 + 50)
Speed
25 ft.
STR
13
(+1)
DEX
15
(+2)
CON
30
(+10)
INT
19
(+4)
WIS
16
(+3)
CHA
20
(+5)
Saving Throws
CON +13, WIS +6
Damage Immunities
Bludgeoning, Piercing, Slashing; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities
Incapacitated
Senses
Unknown can sense a tarr within a 5 mile radius, Passive Perception 5
Languages
Common understands common but cannot speak it
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
deals electric damage. NOT LARGO-ABLE
Actions
ram ram into opponent
Legendary Actions
if the slime uses ram, it goes back to its starting position
Description
Quicksilver slimes are lightning quick, and feed on electricity. This is generally accomplished by their moving really fast and slowly accumulating the static charge they generate
diet: electricity
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