Armor Class 5 natural
Hit Points 75 (1d4 + 50)
Speed 25 ft.
STR
13 (+1)
DEX
15 (+2)
CON
30 (+10)
INT
19 (+4)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws CON +13, WIS +6
Damage Immunities Bludgeoning, Piercing, Slashing; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities Incapacitated
Senses Unknown can sense a tarr within a 5 mile radius, Passive Perception 5
Languages Common understands common but cannot speak it
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

deals electric damage. NOT LARGO-ABLE

Actions

ram ram into opponent

Legendary Actions

if the slime uses ram, it goes back to its starting position

Description

Quicksilver slimes are lightning quick, and feed on electricity. This is generally accomplished by their moving really fast and slowly accumulating the static charge they generate

 

diet: electricity

Habitat: Mountain

pitohui76

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