Large Monstrosity, Typically Neutral Evil
Armor Class 13 Natural Armor
Hit Points 63 (7d10 + 25)
Speed 40 ft.
STR
16 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
5 (-3)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws CON +4
Skills Stealth +8
Damage Resistances Necrotic, Poison
Condition Immunities Frightened
Senses Passive Perception 12
Languages Abyssal : Only understands
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The Mutt makes two attacks: one with its claws and one with its bite.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 6 (2d6) necrotic damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Little_May0

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