Armor Class
13
Natural Armor
Hit Points
63
(7d10 + 25)
Speed
40 ft.
STR
16
(+3)
DEX
15
(+2)
CON
15
(+2)
INT
5
(-3)
WIS
11
(+0)
CHA
8
(-1)
Saving Throws
CON +4
Skills
Stealth +8
Damage Resistances
Necrotic, Poison
Condition Immunities
Frightened
Senses
Passive Perception 12
Languages
Abyssal : Only understands
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Multiattack. The Mutt makes two attacks: one with its claws and one with its bite.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 6 (2d6) necrotic damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
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