Magic Resistance. Ashlyn has advantage on saving throws against spells and other magical effects.
Enfeebling Mind. Ashlyn is always under the effects of the mind blank spell and cannot be affected by magic that targets her intelligence.
Mind Breaker. Ashlyn's attacks invariably hurt her targets mind. If a spellcaster is hit they must make a wisdom save with a DC of 20. On a fail, the target becomes unable to cast leveled spells and loses concentration if they were concentrating.
Spellcasting. Ashlyn is a 10th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). Ashlyn has the following spells prepared:
(at will): toll the dead, chill touch
1st level (4 slots): wrathful smite, bane, inflict wounds
2nd level (3 slots): detect thoughts, mirror image, hold person, invisibility
3rd level (3 slots): bestow curse, slow, spirit shroud
4th level (3 slots): banishment, staggering smite, locate creature
5th level (3 slots): destructive wave, scrying, steel wind strike
Multiattack. Ashlyn makes three melee attacks.
Paralyzing Touch. Melee Spell Attack: +13 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 19 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Life Stealer Scythe. Melee Attack: +13 to hit, reach 5 ft., one creature. Hit: 18 (4d6+6) necrotic damage. Ashlyn then heals herself or an ally within 30 feet for half the damage dealt.
Unseelie Steps. Ashlyn teleports, along with any equipment she is wearing or carrying, up to 30 feet to an unoccupied space she can see. Any creature within 30 ft. of her before and after teleporting must make a DC 21 Wisdom saving throw or be frightened of her. If frightened they can make another save at the end of their turn, becoming immune to the effect on a successful save.
Spiritual Scythe. Ashlyn summons a spectral scythe within 30 ft. of her. She can then move it 30 ft. and attack with it. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) force damage.
Soul For Deceit. When a spell or effect targeting one of Ashlyn's mental saves is inflicted upon her, she can use a reaction feint a failure if she succeeded. Making a deception check contested by the users insight. While feinting Ashlyn will ready an action.
Ashlyn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ashlyn regains spent legendary actions at the start of her turn.
Attack (Costs 1 Action). Ashlyn makes one attack, if she has a duplicate, it also makes an attack.
Disrupt Life (Costs 2 Actions). Each non-undead creature within 20 feet of Ashlyn must make a DC 21 Constitution saving throw against this magic, taking 18 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
Duplicity (Costs 2 Actions). Ashlyn creates a duplicate of herself. The duplicate is indistinguishable from the original and shares its turn on initiative has 30 health, can't use legendary actions, and can only take one action on her turn.
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