Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Magic Weapons. The devil's weapon attacks are magical.
Multiattack. The devil makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 6) bludgeoning damage.
Charge. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 36 (5d12 + 6) bludgeoning damage.
Underworld Smash (Recharge 5–6). The devil jumps and then slams down its hand on the ground below, necrotic magic flowing out in a wave. Every creature within 30-feet of the devil must succeed on a DC 16 Dexterity saving throw or take 41 (7d10 + 6) necrotic damage, on a success they take half damage.
Description
This is the arm of Archdevil Unkshev Anotomus. There can only be 2 arms in existence at a time.
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