Large Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 50 (6d10 + 5)
Speed 30 ft.
STR
19 (+4)
DEX
17 (+3)
CON
10 (+0)
INT
15 (+2)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws CON +3
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 19
Languages Understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

 

Actions

Multiattack. The golem makes two melee attacks. 

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Mounted Heavy Crossbow. Ranged Weapon Attack: +4{1d20 +4} Reach 100 ft. One Target. Hit 7 {rollable} (1d10) Piercing Damage 

Monster Tags: construct

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