Keen Hearing and Smell. Voost has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. Voost has advantage on an attack roll against a creature if at least one of the his is within 5 feet of the creature and the ally isn't incapacitated.
Snow Camouflage. Voost has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Potent Spellcasting. Voost can add +5 to any damage he deals with a cantrip.
Spellcasting. Voost knows the following spells and can cast them using Wisdom as his spell casting ability (spell save DC 17, +9 to hit with spell attacks).
At will: frostbite, sacred flame, thaumaturgy, light
1st Level (4 Slots): guiding bolt, ice knife, healing word
2nd Level (3 Slots): flame blade, healing spirit
3rd Level (2 Slots): mass healing word, spirit guardians
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 6) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Cold Breath (Recharge 5–6). Voost exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking (7d8) cold damage on a failed save, or half as much damage on a successful one.
Description
Once a man, Voost has been irreparably transformed into a Hunting Hound of Vodar. Through the excrutiating imbuement of Black Ice and exposure to the Beast Wind, nearly every piece of Voost's humanity had been torn asunder. Vodar's black magics failed however, and somehow, Voost retained a friendly and kind demeanor. Being dubbed a failure, Voost was put to work as a slave to the other hunters that dwell within Arborea. Since his transformation, Voost has dreamt of escaping to see the sun again, and forge new memories to replace those stolen from him.
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