Mutated Beyond Death. If damage reduces the Mutation to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the Mutation drops to 1 hit point instead.
Unstable. Due to its instability, the Mutation takes 6 (1d6 + 3) necrotic damage at the end of its turn.
Multiattack. The Mutation makes two Fist attacks.
Fist. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Leap. The mutation jumps a distance of up to 40 feet long and up to 20 feet high, with or without a running start.
Description
An Unstable Mutation is a creation by a biomancer, turning a normal humanoid into a monster, used for destruction. It grows the humanoid, straining its entire body, as the muscles break through its skin. Its arms grow longer and its legs more massive, allowing it to jump, climb and punch with ease. In the process, the Mutation loses all sense of self and self preservation, instead taken over by a willingness to fight anything that is hostile to its creator.
Due to the destructive nature of the mutation, this Mutation will only have a very limited lifetime, decaying quite fast on its own.
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