Medium Fey, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws WIS +4
Skills Nature +4, Perception +4, Stealth +6, Survival +4
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Ignan, Sylvan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Darkwood Magic. The hag carries a darkwood, a length of black wood that is a focus for her inner power. She can ride the staff as if it were a broom of flying. While holding the staff, she can cast additional spells with her Innate Spellcasting trait (these spells are marked with an asterisk). If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only an ashen hag can use a darkwood.

Explosive Defeat. When the hag is slain, she explodes into a ball of fire. Each creature within 15 feet of her must make a DC 14 Dexterity save, taking 21 (6d6) fire damage on a failed save, or half as much on a successful one.

Fiery Walk. The hag can move across and climb molten surfaces without needing to make an ability check. Additionally, difficult terrain composed of magma or volcanic rock doesn’t cost her extra movement.

Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: fog cloud (appears as a black smoke),* fire bolt

3/day each: fireball (5th level),* erupting earth* wall of fire*

1/day each: bones of the earth

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) bludgeoning damage plus 3 (1d6) fire damage.

Monster Tags: Hag

Habitat: Mountain

B_T_Fox

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