Keen Smell. The Cloud Manta has advantage on Wisdom (Perception) checks that rely on smell.
Bite. Melee Weapon Attack: +4 to hit, range 5 ft., one creature. Hit: 7 (1W10+2) piercing damage, and the target must make a Constitution saving throw against DC 12 to avoid taking 18 (4W8) poison damage, half as much damage on a successful saving throw. If the poison damage brings the target to 0 hit points, the target is stable but poisoned for 6 hours even if it regains hit points. It receives -2 to its Constitution score and must make a DC 12 to avoid passing out for 2 hours.
Pack. The cloud manta grabs its target and tries to pull it into the air. The target must make a Strength saving throw against DC 15 to avoid being pulled into the air. If the target is dropped, it suffers bludgeoning damage according to the height and is thrown to the ground on impact.
Description
The cloud mantas are animals that build their nests in mountain caves and live in small groups of up to three animals. Single specimens are also not uncommon. As long as you do not approach them too close, these animals behave neutrally towards others. One should only be careful not to meet them during the rut or while they are hunting. The animals can only move by flying and are relatively easy prey outside their nest on the ground. They feed on birds, small animals and rarely attack larger creatures such as humans.
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