Large Fiend (Devil), Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 80 (10d10 + 80)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
6 (-2)
WIS
19 (+4)
CHA
8 (-1)
Saving Throws STR +6, CON +4
Damage Vulnerabilities Fire, Slashing
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 12
Languages Abyssal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Unbreakable: The Asylum Demon cannot be disarmed, and its weapon cannot be sundered or broken by any means.

Siege Monster: The Asylum Demon deals double damage to objects and structures.

Actions

Multiattack: The Asylum Demon makes two Great Axe attacks.

Great Axe. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 4) Slashing damage.

Smash. The Asylum Demon jumps into the air and lands forcefully, creating a shockwave. Each creature within 10 feet of the demon must make a DC 12 Dexterity saving throw, taking 14 (4d6) bludgeoning damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain until the end of the demon's next turn.

Sweeping Slam. Melee Weapon Attack: The Asylum Demon slams its Great Axe in a wide arc. Each creature within 10 feet of the demon must make a DC 12 Dexterity saving throw, taking 10 (2d6 + 4) slashing damage on a failed save, or half as much damage on a successful one.


Fiery Roar (Recharge 5-6): The Asylum Demon lets out a terrifying roar. Each creature within 20 feet of the demon must make a DC 12 Constitution saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Additionally, a creature frightened by this ability takes 7 (2d6) fire damage at the start of each of its turns while still frightened.

Monster Tags: Devil

TerryHintz27

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