Special Trait Name. The eggs that the Blightorn lays (1hp) will hatch into Blightborn in two turns if not destroyed.
Wall Climb. Blightorn scurries on top of the ceiling in order to get away from melee attacks.
Lay Eggs. Roll a d20 to see if the Blightorn lays eggs (CR 18). If it succeeds roll a d4 to see how many eggs it lays.
Whip. Melee Attack: +5 to hit, reach 6 ft., 1 target. Hit: (1d6 + 2) bludgeoning damage. [Blightorn whips the antennas on its head at a high speed at its target smacking them with force]
Bite. Melee Attack: +8 to git, reach 1ft., 1 target. Hit: (1d12 + 4) Roll a constitution saving throw to see if the acid gets through (DC 12) (1d4 + 4) acid damage.
Spit. Ranged Weapon Attack: +2 to hit, range 30/60 ft., 1 target. Roll a constitution saving throw to see if it gets through (DC 12). Hit: (1d4 + 4) acid damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A giant blob of red mass with 10 legs and ten-foot antennas on the top of its head. The only sounds it makes are horrible screeches.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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