Reckless. At the start of its turn, the battlerager can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Spiked Armor. While wearing spiked armor, the battlerager deals 3 piercing damage to any creature it successfully grapples.
Dwarven Resilience. The dwarf has advantage on saving throws against poison and resistance to poison damage.
Multiattack. The battlerager makes two battleaxe attacks and one spiked gauntlet attack.
Battleaxe. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Spiked Gauntlet. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Description
Known as Kuldjargh (Literally “axe idiot”) in Dwarvish, battleragers are dwarves who follow the gods of war down the path of the Battlerager. They specialize in wearing bulky, spiked armor similar to brigandine and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.
Previous Versions
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6/23/2022 6:22:54 PM
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6/18/2023 9:49:48 PM
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