Medium Humanoid (Dwarf), Typically Chaotic Neutral
Armor Class 17 (spiked armor, shield)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
17 (+3)
INT
9 (-1)
WIS
10 (+0)
CHA
9 (-1)
Skills Athletics +5
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Dwarvish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of its turn, the battlerager can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Spiked Armor. While wearing spiked armor, the battlerager deals 3 piercing damage to any creature it successfully grapples.

Dwarven Resilience. The dwarf has advantage on saving throws against poison and resistance to poison damage.

Actions

Multiattack. The battlerager makes two battleaxe attacks and one spiked gauntlet attack.

Battleaxe. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Spiked Gauntlet. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Description

Known as Kuldjargh (Literally “axe idiot”) in Dwarvish, battleragers are dwarves who follow the gods of war down the path of the Battlerager. They specialize in wearing bulky, spiked armor similar to brigandine and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.

Previous Versions

Name Date Modified Views Adds Version Actions
6/23/2022 6:22:54 PM
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0
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6/18/2023 9:49:48 PM
5
2
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Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

Zargonthereturner

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