Medium Humanoid (Human, Shapechanger), Any Chaotic Alignment
Armor Class 13 in humanoid form, 18 (natural armor) in giant wolf
Hit Points 116 (18d8 + 36)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +4, Stealth +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 14
Languages Common (can't speak in wolf form)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a large size wolf. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. The Chaos Wolf makes three attacks, one with its bite and two with its claws.

Bite. Melee Weapon Attack: 1d20+4d4 to hit, reach 5 ft., one target. Hit: 1d8+2 peircing damage. & 2d6 chaos Damage that is resisted by chaotic targets, base damage to neutral targets & vul to lawful targets. If the target is humanoid or a beast it must succeed on a DC 6+2d10 Constitution saving throw or be cursed with chaos wolf lycanthropy.

Claws. Melee Weapon Attack: 1d20+4d4 to hit, reach 5 ft., one creature. Hit: 2d4+2 slashing damage & 3d8 Chaos Damage that is resisted by Chaotic Creatures, Deals neutral damage to Neutral targets & is vul to Lawful targets.

Description

A chaos wolf is a savage predator that can appear as a humanoid wolf or as a giant wolf. It eats lawful and order.

Monster Tags: Shapechanger

Habitat: ForestHill

Xel_Unknown

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