Armor Class
14
Natural armor
Hit Points
26
(3d8 + 9)
Speed
30 ft.
STR
13
(+1)
DEX
18
(+4)
CON
17
(+3)
INT
4
(-3)
WIS
15
(+2)
CHA
6
(-2)
Damage Vulnerabilities
Bludgeoning, Radiant
Damage Immunities
Fire, Necrotic
Condition Immunities
Poisoned
Senses
Darkvision 60 ft , Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Heated Body. A creature that touches the skeleton or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.
Illumination. The skeleton sheds bright light in a 10-foot radius and dim light for an additional 10 ft.
Actions
Blazing claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) [slashing] damage plus 5 (1d10) fire damage.
Flame orb. RangedWeapon Attack: +4 to hit, range 20/60 ft., 1 target. Hit: 12 (2d8 + 4) [damage type] damage.
Description
A skeleton that is constantly is on fire never to be not on fire unless destroyed.
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