Medium Humanoid, Any Alignment
Armor Class 18 Studded Leather, Shield
Hit Points 45 (6d8 + 3)
Speed 30 ft., Climb 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +6, DEX +6
Skills Acrobatics +7, Athletics +7, Investigation +6, Stealth +7
Senses Passive Perception 13
Languages Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Cunning Action. On each of its turn, The Bounty Hunter can use a bonus action to take Dash,, Disengage, or Hide action.

Love Of Battle. In Melee  combat, if the Bounty Hunter is facing multiple opponents, he gains an additional attack as a bonus action. 

Brute. A melee weapon deals one extra die of its damage when the Bounty Hunter hits with it (included in the attack.)

Surprise Attack. If the Bounty Hunter surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Sniper. If the Bounty Hunter misses with a ranged weapon attack while they are hidden, they remain hidden. Additionally, if the Bounty Hunter hits a target with a ranged weapon attack while they have advantage on the attack roll, the attack deals an extra 1d6 damage.

Archer's eye. As a bonus action, the archer can add 1d10 to its next attack or damage roll with a Heavy or Light Crossbow.

Actions

Multiattack. The Bounty Hunter can make two attacks.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage. 

Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Disarming Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: The target must make a successful DC 13 Strength saving throw or drop one item its holding of the Bounty Hunter's choice. The item lands 10 feet from the target, In a spot by the Bounty Hunter.

Net. Ranged Weapon Attack: +6 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained. A creature can use its action to make a DC 10 Strength check to free itself or another  creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net.

Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 4) bludgeoning damage. If the target is Large or smaller, it must succeed on a Dc 14 Strength saving throw or be knocked prone.

Pincer Staff. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 4) piercing  damage. If the target is a medium or smaller creature, it is grappled (escape DC 14). Until this grappled ends, the Bounty Hunter can't use its pincer staff on another target.

Bonus Actions

Reading Cunning Action and Love Of Battle!

Reactions

Parry.  The Bounty Hunter adds 3 to its AC against one mele attack that would hit it. To do so, the Bounty Hunter must see the attacker and be wielding a melee weapon.

Riposte. When a creature misses a melee attack against the Bounty Hunter, it may make a free attack against its opponent as reaction. 

Fleet Foot. When a creature within 5 feet of the Bounty Hunter misses them with a melee attack, the Bounty Hunter can move up to half their speed.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

...

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Matthuw

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