Large Celestial, Lawful Good
Armor Class 16 Natural Armor
Hit Points 132 (13d10 + 45)
Speed 60 ft., Fly 60 ft.
STR
18 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
22 (+6)
WIS
15 (+2)
CHA
12 (+1)
Skills Arcana +12, History +12, Religion +12
Damage Resistances Radiant
Condition Immunities Poisoned
Senses Truesight 300ft, Passive Perception 13
Languages Abyssal, Celestial, Common, Infernal, Terran (Is able to Speak to Horses and other Horse related mounts)
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Trampling Charge. If the Buraq moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Innate Spellcasting. The Buraq can cast a number of innate spells. The spell save is equal to a DC 18 and its spells only require verbal components if needed. In addition, the Buraq can only cast these spells if it is fully exposed to the sky.
At will: Minor Illusion, Silence, Identify
3/day: Moonbeam
1/day each: Sunbeam, Scrying

 

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If this creature has the tag of Undead, Fiend, or Abberation it takes an extra 3d8 radiant damage. 

Doom Face. The Buraq Glares at a creature it can see within 90ft. That creature must succeed a DC 17 Wisdom saving throw or become frightened for 2 rounds and have disadvantage on all Wisdom saves for 1 day. If the creature succeeds it immune to the Buraq's doom face for 24 hours. 

Divine Judgement. (1/day) The Buraq casts divine judgement upon all creatures within a 90ft circle centered on the Buraq. All creatures in this area without the exact alignment suffer different effects. A creature can attempt to avoid this by succeeding a DC 17 Religion check. However on a successful check the creature's alignment shifts to that of the Buraq. These effects can stack onto a creature if they have two of the affected alignments.
Chaotic - The Creature affected takes 5d10 Psychic Damage and gains one level of short-term madness for 1 round. 
Evil - The Creature affected takes 5d10 Fire Damage and has disadvantage on all Intelligence and Wisdom saving throws. If this attacks inflicts more than half of their current hp. The Buraq sends them to a random location on the following planes.
d4
1. Tartarus
2. Hel
3. Lacus
4. Pandemoniom

 

Description

The great horse beasts of the south, Buraq are powerful mounts in the crossing lands and act as allies to great kings and Holy knights. Buraq's can be bound to the service of a Paladin with the spell Find Lesser Stead. Many Buraq's have been cited as holy horses of the gods. Some say they feed of of happy emotions and a pure heated being can feed both the creature and the humanoid forever. 

Monster Tags: Misc Creature

Habitat: Urban

ArathorWarpick

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