Medium Humanoid, Chaotic Evil
Armor Class 10 Clothing.
Hit Points 4 (4d8)
Speed
STR
15 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
9 (-1)
CHA
16 (+3)
Skills Deception +0
Senses Passive Perception 10
Languages Common Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

 

Actions

Bludgeoning.
"My trusty axe, she's been with me since I was twelve, been my best friend through all my killings..." - Albert Oscar.

 

Handaxe (Handle)
melee weapon (simple, axe)
Category: Items
Damage: 1d4
Damage type: Bludgeoned
Item rarity: Standard
Properties: Light, Range, Thrown
Range: 20/60
Weight: 2

Chopping.
"A nice little chop will shut this piggy right up, Albert!" -Mary Oscar.


Handaxe 
melee weapon (simple, axe)
Category: Items
Damage: 1d6
Damage type: Slashing
Item rarity: Standard
Properties: Light, Range, Thrown
Range: 20/60
Weight: 2

Musket
"Come back 'ere, you pesky farm animals!" - Albert Oscar. 
ranged weapon (firearm)
Category: Weapons
Damage: 1d8 fire damage (if target fails a DEX save (8 + prof bonus + DEX modifier))
Damage type: Fire
Item rarity: Rare
Properties: Two Handed, Reload, Misfire
Range: 5ft
Weight: 10lbs

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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