Bludgeoning.
"My trusty axe, she's been with me since I was twelve, been my best friend through all my killings..." - Albert Oscar.
Handaxe (Handle)
melee weapon (simple, axe)
Category: Items
Damage: 1d4
Damage type: Bludgeoned
Item rarity: Standard
Properties: Light, Range, Thrown
Range: 20/60
Weight: 2
Chopping.
"A nice little chop will shut this piggy right up, Albert!" -Mary Oscar.
Handaxe
melee weapon (simple, axe)
Category: Items
Damage: 1d6
Damage type: Slashing
Item rarity: Standard
Properties: Light, Range, Thrown
Range: 20/60
Weight: 2
Musket
"Come back 'ere, you pesky farm animals!" - Albert Oscar.
ranged weapon (firearm)
Category: Weapons
Damage: 1d8 fire damage (if target fails a DEX save (8 + prof bonus + DEX modifier))
Damage type: Fire
Item rarity: Rare
Properties: Two Handed, Reload, Misfire
Range: 5ft
Weight: 10lbs
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.