Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
D'awww. The cat mews in the direction of one creature it can see and that can see it within 10 feet of it. That creature must make a DC 10 Charisma saving throw. If it fails, attack rolls made against it have advantage until the start of its next turn, as it is distracted by the adorableness of the cat and isn't paying attention to what's going on around it. The cat can choose to give a creature disadvantage on this saving throw by dropping prone and rolling over with its belly exposed. It can still do this if it's already prone.
Impair Resolve (3/Short Rest). The cat can use this against a melee weapon attack from a creature it knows is there. It looks up at the creature with its adorable eyes, and if the creature can see, it must make a DC 10 Charisma saving throw. On a failed save, the creature must either choose to deflect the attack to a different creature within range or stop the attack altogether. This has no effect if the creature cannot see.
Description
This is a joke :] please don't take it too seriously, it's probably wildly unbalanced lol
Amazing.