Small Humanoid, Any Evil Alignment
Armor Class 15 Studded Leather, +3
Hit Points 19 (3d10 + 3)
Speed 20 ft.
STR
7 (-2)
DEX
16 (+3)
CON
12 (+1)
INT
1 (-5)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +5, WIS +3, CHA +4
Skills Acrobatics +4, Deception +3, Perception +5, Stealth +3
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Condition Immunities Charmed, Frightened
Senses Darkvision 45 ft., Truesight 45 ft, Passive Perception 16
Languages Abyssal, Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the cultist has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The cultist has advantage on an attack roll against a creature if at least one of the cultist's allies is within 5 feet of the creature and the ally isn't incapacitated.

Devotion. The cultist has advantage on saving throws on being charmed or frightened.

Actions

Dagger: +4 to hit, 5 ft, 1 target, 1d4 + 1 (3) piercing damage

Reactions

Dagger: +4 to hit, 5 ft, 1 target, 1d4 + 1 (3) piercing damage

Description

Abyssal cultists are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.

Previous Versions

Name Date Modified Views Adds Version Actions
6/26/2023 11:25:07 PM
7
2
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Coming Soon
TheLbag

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