Medium Celestial (Human), Neutral Good
Armor Class 18 Natural Armour
Hit Points 225 (30d8 + 90)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
20 (+5)
WIS
18 (+4)
CHA
22 (+6)
Saving Throws DEX +8, CON +9, WIS +10, CHA +12
Skills Arcana +10, History +10, Insight +9, Perception +9
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Frightened
Senses Passive Perception 19
Languages Celestial, Common, Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Chronosense. Argolloth can see into the past and future, gaining advantage on all attack rolls, ability checks, and saving throws.

Innate Spellcasting. Argolloth's spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). He can innately cast the following spells, requiring no material components: At will: time stop, foresight 3/day each: blink, slow, haste 1/day each: wish

 

Actions

Multiattack. Argolloth makes two Temporal Touch attacks.

Temporal Touch. Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (4d6) psychic damage, and the target must succeed on a DC 19 Constitution saving throw or age 1d10 years.

Time Warp (Recharge 5-6). Argolloth targets one creature he can see within 60 feet of him. The target must make a DC 19 Wisdom saving throw. On a failed save, the target's speed is reduced to 0, and it is incapacitated until the start of Argolloth's next turn.

Bonus Actions

Time Paradox (Recharges after a Short or Long Rest). As a bonus action, Argolloth can rewind time to heal himself. He regains 100 hit points and all conditions, diseases, and effects currently affecting him are removed as if they never happened.

Reactions

Temporal Shield. In response to being hit by an attack, Argolloth can rewind time to negate the attack. The attack misses instead of hitting.

Romestamo

Comments

Posts Quoted:
Reply
Clear All Quotes