Armor Class
14
Natural Armor
Hit Points
72
(6d12 + 72)
Speed
30 ft., swim 20 ft.
STR
12
(+1)
DEX
15
(+2)
CON
19
(+4)
INT
18
(+4)
WIS
17
(+3)
CHA
16
(+3)
Saving Throws
CON +8
Damage Vulnerabilities
Radiant
Condition Immunities
Exhaustion
Senses
Passive Perception 14
Languages
Common, Abyssal
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
Darkvision. 200 ft.
Actions
Attacks.
Poison tentacle. Melee Weapon Attack: +3 to hit, reach 20 ft., 1 target. Hit: 11 (1d10 + 1) poison damage.
Net Blast. RangedWeapon Attack: +2 to hit, range 50/100 ft., 1 target. Hit: 5 (1d4 + 1) thunder damage. Target must make a DC 14 dexterity (DEX) saving throw or become grappled.
Mythic Actions
Abeloth spawn never comes in contact with. Civilization. as a result the are savage.
Mind Control (Costs 2 Actions). One enemy is targeted. They must make a DC 15 wisdom (WIS) saving throw or will be under the Abeloth Spawn's control until it is killed.
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