Large swarm of Large aberrations, Any Evil Alignment
Armor Class 14 Natural Armor
Hit Points 72 (6d12 + 72)
Speed 30 ft., swim 20 ft.
STR
12 (+1)
DEX
15 (+2)
CON
19 (+4)
INT
18 (+4)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws CON +8
Damage Vulnerabilities Radiant
Condition Immunities Exhaustion
Senses Passive Perception 14
Languages Common, Abyssal
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Darkvision. 200 ft.

Actions

Attacks.

Poison tentacle. Melee Weapon Attack: +3 to hit, reach 20 ft., 1 target. Hit: 11 (1d10 + 1) poison damage. 

Net Blast. RangedWeapon Attack: +2 to hit, range 50/100 ft., 1 target. Hit: 5 (1d4 + 1) thunder damage. Target must make a DC 14 dexterity (DEX) saving throw or become grappled.

Mythic Actions

Abeloth spawn never comes in contact with. Civilization. as a result the are savage.

Mind Control (Costs 2 Actions). One enemy is targeted. They must make a DC 15 wisdom (WIS) saving throw or will be under the Abeloth Spawn's control until it is killed.

Monster Tags: aberration

Habitat: Coastal

Jager2

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