Spellcasting. The Astral Raider is a 3-level spellcaster. Its spellcasting ability is Intelligence (save DC 14, +6 to hit with spell attacks). The Astral Raider has following Wizard spells prepared:
- Cantrips (at will): Acid Splash, Booming Blade, Fire Bolt
- 1st level (4 slots): Chromatic Orb, Ice Knife, Shield, Thunderwave
- 2nd Level (2 slots): Acid Arrow, Misty Step, Mind Spike
Attack. In one round, a Raider may cast a leveled spell, make a ranged attack and cast a Cantrip, or make two melee attacks.
Yklwa. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 6) slashing damage. This weapon has a silvered blade.
Hand Crossbow. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 9 (1d6 + 6) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
Description
The Astral Raider, a female class of Githyanki Knights, ride the Astral Sea on wingless (oriental) dragons. These warriors are mind-linked with their mount companions, and can communicate up to 400 yards away.
Comments