Medium Humanoid (Half-Elf), Neutral Evil
Armor Class 16 (studded Leather)
Hit Points 65 (8d8 + 20)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
9 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +8, CON +8
Skills Athletics +4, Perception +2
Damage Vulnerabilities Bludgeoning, Piercing, and Slashing by Silvered Weapons
Damage Resistances Piercing and Slashing from nonmagical attacks, Poison
Damage Immunities Necrotic
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Elvish, Undercommon "The Thrall lacks a tongue and cannot speak."
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fey Ancestry. The thrall has advantage on saving throws against being charmed, and magic can’t put the thrall to sleep.

Innate Spellcasting. The thrall's spellcasting ability is Charisma (spell save DC 14). He can innately cast the following spells, requiring no verbal components:

At will: booming blade, and control flamesminor illusionmold earthshape waterthunderclap

1/day each: darkness, counterspell, hypnotic pattern, misleadand a reduced version of Insect Plague that only does 1d10 piercing damage per round.

Actions

Multiattack.  The Thrall makes two attacks per round, one with his glaive and one with his Ranged Flame attack.

Glaive, +1. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 4) slashing damage.

Flame of the Hand. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (2d8 + 2) fire damage

Bonus Actions

Poison Spew.  As a bonus action, the Thrall may spit a poison at a target that is within 10'.  The target of this poison will suffer (2d8) poison damage, or half with a DEX save (DC 14).  This attack may only be used every other round.

Swarm of Rats. Once per long rest, the Thrall can summon a Swarm of Rats.  This swarm is under his control as long as he is conscious, following simple mental commands to attack or defend.  The swarm of rats will remain within 30' of the Thrall at all times, until they are destroyed.  Anyone within the swarm makes ranged attacks and spell attacks that rely on vision at disadvantage.

Description

Almost always an older half-elf, they will always be lacking a tongue which renders them unable to speak.  They are loyal to the point of death to the vampire that controls them.  This control can only be broken by the thrall's death.  If the vampire controlling the thrall dies, the thrall will attempt to escape to follow after their master in mist form.

They will always have a sign of the internal madness that is plaguing them.  (Roll 1d8)

  1. Catches and eats insects
  2. Cooked meat tastes ashy and burnt. Only raw meat taste edible
  3. Constantly hears whispers and looks off to listen to them
  4. Seems to fear the sky
  5. Seems to fear being indoors
  6. Any act of kindness towards me has ulterior motives.'
  7. Enjoys watching things die
  8. Will begin to cry for no reason

Monster Tags: half-elf

Habitat: CoastalDesertForestUnderdarkUrban

PapaMike64

Comments

Posts Quoted:
Reply
Clear All Quotes