Medium Aberration, Lawful Evil
Armor Class 15
Hit Points 150 (3d8 + 9)
Speed 30 ft., Burrow 75 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
30 (+10)
WIS
30 (+10)
CHA
5 (-3)
Saving Throws INT +19, WIS +19
Skills Stealth +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 500ft, Darkvision 500 ft., Tremorsense 500ft, Truesight 500ft, Passive Perception 30
Languages understands the languages it knew in life but can't speak
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

x ray vision the aregon can see trough objects 

future sight attack against the aregon have disadvantage and the aregon can have attacks with advantage

Actions

gaze of time 30feet cone all in the cone must make a dc17 int save or take 2d12necrotic damage

cage of the gods a spectral cage appears around a target creature  other creatures cannot see it  and can move through it without effect but the c 

the dark truth1day all creatures within 120 feet must make a dc25 int save or on a failure the creature takes 12d12+144 and on a success they take half the damage and are frightened

 

Bonus Actions

drain life targets a creature within 30 feet the creature must make a dc15 cha save or take 1d12 damage every turn until success  

Legendary Actions

tentacle 2d6 bludgeoning damage

club fist 1d12 bludgeoning damage

fear 3 actions dc20 save or be paralyzed restrained and positioned

 

Description

as an temporary alliance between bane,veccna and the fury they combined there power to form the first aregons witch love conduct foul experiment on people this makes them in to evil mutants with the ability to pass of as the race that they were.

Lair and Lair Actions

an aregons lair is typically deep deep underground were it they can experiment undisturbed these places often have dried and fresh blood and there mutant experiments most of witch look like the race they were before until they chose to attack aregons find great joy in the mistrust the experiments create

sticky tar the aregon makes an area of 30ft difficult terrain a creture the falls prone in the tar must use all of there movement speed to get up

cloudkill same ass cloudkill

blood leeches 1d12+10 of those hades leeches (dungeon masters guide) are summoned within 5ft of the first one

Habitat: Urban

EttaStumbleduck

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