Medium unknown (Any Race), Any Alignment
Armor Class 15 +1 Studded Armor
Hit Points 46 (7d10 + 7)
Speed 35 ft.
STR
15 (+2)
DEX
20 (+5)
CON
12 (+1)
INT
17 (+3)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws CHA +8
Damage Resistances Fire
Condition Immunities Blinded, Charmed
Senses Blindsight A creature with blindsight can perceive its surroundings without relying on sight, within a specific radius., Passive Perception 13
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits
Saving Throws DEX +6, CHA +8
Skills Acrobatics +8, Perception +8
Condition Immunities Blinded, Charmed
Senses Blindsight, Passive Perception 13
Languages Racial Language(s), Common
Challenge 8 (3,900 XP)
 
Proficiency Bonus +3

Deadstare. If the Burning Gunslinger attacks the same target with his Revolver for 2 or more turns, the target has disadvantage on all non-magical melee attacks against them.

Spellcasting. The Burning Gunslinger is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +5 to hit with spell attacks). The Burning Gunslinger has following Sorcerer spells prepared:

Cantrips (at will):

Firebolt -  +5 to hit, reach 120 ft., one target. Hit: (2d10) fire damage.

Mage Hand - A spectral hand appears, using an action you can move the hand up to 30 feet, lifting objects up to 10 lbs. for the duration of the spell. (Move objects, open doors etc)

1st level (5 slots):

Burning Hands - DEX SAVING THROW 15 to hit. Hit: (3d6) fire damage. Add 1d6 per level cast above 2nd level.

Expeditious Retreat - Until the spell ends, as a bonus action you may take the dash action at the end of your turn.

Fog Cloud - Create a 20 ft. sphere of fog making the area heavily obscured. Cast at 2nd level or higher, the area increases another 20 feet.

2nd level (3 slots):

Misty Step - Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see, up to 2 times per long rest.

Scorching Ray - You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes +5 to hit, range 120ft Hit:  (2d6) fire damage. Cast at 3rd level for higher, create one additional ray /per level above.

3rd level (2 slots):

Catnap - You make a calming gesture, and up to three willing creatures of your choice that you can see within range fall unconscious for the spell’s duration. The spell ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains unconscious for the full duration, that target gains the benefit of a short rest, and it can’t be affected by this spell again until it finishes a long rest.

Actions

Flashbang. The Eldritch Gunslinger hurls a small miniature bomb, anybody within a 30ft radius must make a Constitution saving throw (DC 15) or be blinded for 3 rounds.

Fire Blade. Melle Weapon Attack  +5 to hit, reach 5 ft., one target. Hit: (1d6 + 2) slashing damage (1d4) fire damage.

Revolver. Ranged Weapon Attack  +6 to hit, range 40/120ft., one target. Hit: (2d8 + 3) piercing damage, and and additional (1d4) fire damage.

This weapon has been custom made, and holds 9 rounds in total. After the 9th round has been fired, the Gunslinger must use an action to reload all 9 rounds. 

Bonus Actions

Basic Bonus Actions - Two Weapon Fighting

Spellcasting Bonus Actions - Expeditious Retreat, Misty Step

Reactions

Parry. If the Burning Gunslinger is attacking with his Fire Blade and is attacked with a melee attack, he can parry once per turn but only does half the regular damage caused by the attack, and only takes half damage of the attack dealt against them.

Legendary Actions

The Burning Gunslinger can use it's legendary action once per long rest.

Fire Rounds (Costs 1 Action). The Burning Gunslinger fires its Revolver and does not only double damage of the revolver, but deals  (1d10) force damage in place of the fire damage. The shot if fired on a critical doesn't do double damage but instead incapacitates the target for 1 minute.

Armor Piercing (Costs 1 Action).  The Burning Gunslinger fires its Revolver and completely ignores all AC of the target. Any attack roll of 2 or higher made with the revolver hits, even if there are any resistances or immunities against the damage the Gunslinger deals will deal full damage.  The shot will only deal half damage when shot through a magical shield. On a critical failure (nat 1) the revolver round becomes jammed, and the Gunslinger must use his next action to unjam the gun. 

Description

The Burning Gunslinger was based off of the already created homebrew "Eldritch Gunslinger (Improved)" and I reworked it for a SPECIFIC encounter. (BIG PROPS TO THE MAKER OF THE ELDRITCH GUNSLINGER!!!)

This Gunslinger is not a force to be reckoned with, they've made the world of firearms and explosives their entire life's work. Spending days and nights crammed into a workshop experimenting with infusing fire magic into their bullets and weaponry. Often this kind of gunslinger would be hired as an assassin or bounty hunter, could be a military member, or could be a thief and scoundrel who robs the party in a dark alley. They're quick, agile, and almost never miss. 

Their Blindsight comes from years of crafting and working on various fire arms and explosives. They have vision, but the years of misfires during crafting have caused their eyes to be resistant to things like flash bangs, bright lights, etc., causing them to become proficient in using their other skills, as if blind, to a heightened effect. This was a very character specific and lightly altered sense kept for my specific campaign story, so it's optional to you if you want to use it or not! 

(This monster was created based off of an NPC character within a campaign. The NPC was a level 5 Sorcerer/Gunslinger multiclass "character", so ALL spells and their rolls were based off of that criteria. I tried to add all information regarding higher level casting of those spells based off of the class itself.)

LadyVVolfe

Comments

Posts Quoted:
Reply
Clear All Quotes