Armor Class
14
Natural armor
Hit Points
42
(4d8 + 15)
Speed
30 ft.
STR
11
(+0)
DEX
15
(+2)
CON
16
(+3)
INT
13
(+1)
WIS
9
(-1)
CHA
12
(+1)
Saving Throws
DEX +4
Damage Vulnerabilities
Cold
Damage Resistances
Fire, Necrotic
Damage Immunities
Acid
Senses
Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Skull Daggers. Melee Weapon Attack: +2 to hit, reach 5 ft., 2 targets. Hit: 2d4 + 2 slashing damage + 1d4 necrotic damage.
Stinger Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 1d6 + 2 piercing damage + 1d4 poison damage. On a successful hit, the target must make a DC12 Constitution Saving Throw or take the poisoned condition.
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